My portfolio includes scoring, arrangement and composition work for video games, feature film and television. As a musician and producer I have released over forty albums of jazz, folk, electronic, punk and modern classical music. I am currently accepting new commissions.
Why Chris Schlarb?
The world is full of musicians, composers and producers. The hard part is matching the right person with the project they are best suited for.

Here is a quick example: if you want to approximate an orchestra of instruments with a single keyboard, I am probably not the right one for the job. My best work utilizes any number of unique, real world instruments including tabla, euphonium, mandolin, marimba and upright double bass. I thoroughly enjoy working with real instruments, in real spaces, with real musicians.

If your film, video game or album requires texture and atmospheric depth, unique or unusual live instrumentation, and thoughtful arrangement, I would love to hear from you. For the last decade I have explored the ambient, jazz, folk, electronic and modern classical genres as a member of both the American Composers Forum and ASCAP.

I specialize in taking small and medium sized budgets and turning them into expensive sounding recordings. I operate my own mobile recording studio and engineer most sessions, saving time and cost.

My work can be heard on this site and read about in the New York Times, All About Jazz, Time Out New York, Chicago Reader and Pitchfork.

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Indie Video Game Music Roundtable

Photo by Vincent DiamantePhoto by Vincent Diamante

In late March of 2009, I attended the Game Developer’s Conference in San Francisco, California. NightSky was nominated for the Seumas McNally Grand Prize at the Independent Game Festival and the game’s creator, Nifflas and I would be helping to demo the game on the show floor.

The conference was bustling with energy, creativity and audio/visual stimulus. I met a number of incredible designers, writers, and artists but the biggest treat for me was the Indie Video Game Music Roudntable conducted by Jeriaska. Four video game composers, Vincent Diamante (Flower on PS3), Baiyon (PixelJunk Eden on PS3), Shaw-Han Liem and I, talk about modern game music, player feedback, interactivity, and the chicken/egg dilemma of the creative process.

It was an honor to be invited and I thoroughly enjoyed the conversation.

FUTHER READING
An Indie VGM Roundtable – Night, Flower, Eden and Proud